12/18/2022 0 Comments Milkytracker public domain![]() ![]() Not a good song, but something that sounds like RPG shop music. The end result only slightly resembles the source song but more importantly, it sounds like a real song. These tutorials were a great help to get started. My father would have preferred if I played Little League instead of sitting in front of a computer add day but which one is paying the bills now?Īrmed with some sheet music, and a copy of MilkyTracker, I painfully transcribed a short song to a series of notes. I had a lot of free time and curiosity back then. When I was a kid, like 10-11ish, I figured out how to read sheet music and convert it to Apple II sounds. I have no musical training or skills whatsoever. So in keeping with the setting of the game, 1989 holiday shopping season, I butchered a public domain Christmas song for the new background. xm file that was free to download but not free to use in other projects. The background music I've been using is based on an. The other part I had to cleanup was the music. The new sprites aren't radically different but they're different enough to move on. So I fixed this so she now has arms positioned like a real person. As a result my initial sprite carried over this look. At least to the late 80s because it's the default style for female sprites in Phantasy Star II. This floppy female arm thing goes back a while. In spite of this she runs around like an antiquated stereotype. Now she's journeying the world and, in a flip of typical video game roles, trying to save the lead male character from the previous game. ![]() This was a character who in the previous game was single-handedly capable of defeating the final boss (not the actual final boss that you can't lose to but the one before). It's a completely absurd and unjustifiable rendition. ok, you're right." I've never once seen a woman walk around with her arms like that. " No it's not a sexist portrayal of women, actually it's about eth. My initial reaction was to rationalize this design choice. It wasn't long into the game before she wondered why Yuna, the lead character, ran around with her arms looking all dainty. She recently got hooked on Final Fantasy X, enough so that recently started the sequel. There was one other change to the female sprite I made after an observation from my oldest daughter. The biggest changes I made were to the eyes, shoulder slope, and making the head slightly less exaggerated. The challenge is I wanted to create sprites with real-world human proportions and with 16x32 to work with there aren't many options. I spent a little time adjusting them so they were more distinct. The two sprites I created were more or less direct copies of sprites from Phantasy Star II. In an attempt to prevent this I had to modify the sprites and music. I'd hate to spend a couple hours a week on this project for the next 50 or so years just to receive a take down letter at the nursing home. People put a few years of part-time work into a game only for it to end with a take down letter. There are a lot of hobby projects that borrow assets, often heavily, from commercial games. This is nowhere near close to even being 1% complete but there are some issues I had to address before I was comfortable creating a project for it. In this round I'm doing some prep work to get this into a place where I'm comfortable uploading it to GitHub. Each of these articles seems to start with a section where I cleanup baggage from previous iterations. ![]()
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